Builder Preview Fixed

Slither-Style Snake prototype workspace

This preview now loads locally and reflects the Unity prototype work checked into the repo. The actual game implementation lives under unity-snake.

3
Scenes checked in
5
Arena archetypes
15
Starter achievements
2
Playable modes scaffolded

Current Status

  • Unity 6 project scaffold exists in `unity-snake`
  • Bootstrap, MainMenu, and Gameplay scenes are checked in
  • Runtime-built HUD, joystick, boost button, pause, results, and achievement toast UI are in place
  • Solo progression, Vs Bots tiering, seeded arenas, and achievement data are configured
  • Builder preview now renders locally instead of redirecting to a blocked URL

Gameplay Highlights

  • Free-flow movement with trail-sampled snake body
  • Lethal walls and obstacles with self-collision disabled
  • Solo Challenge progression with deterministic level layouts
  • Vs Bots pure-race mode with boost-aware local AI
  • Procedural arena archetypes, results awards, and achievement ladder

Prototype Assets

  • Scenes: Bootstrap, MainMenu, Gameplay
  • Configs: movement, boost, collectibles, solo difficulty, vs bots tier, bot behavior, arena generation
  • Arena archetypes: open arena, ring arena, cross corridors, quadrant symmetry, scattered clusters
  • Design doc: unity-snake/docs/snake_game_design_doc.md

Design Doc Preview

unity-snake/docs/snake_game_design_doc.md
# Slither-Style Snake — Game Design Document

Platform: Mobile only (iOS + Android)
Engine: Unity 6.x, C#, 2D top-down
Genre: Casual arcade / .io-style snake

Vision
- Free-flowing non-grid snake movement
- Solo Challenge with endless seeded progression
- Vs Bots pure-race mode to 100 points
- No self-collision or inter-snake collision death

Core Mechanics
- Smooth steering instead of 90-degree turns
- Trail-sampled body rendering
- Boost increases speed and shrinks the tail
- Obstacles and outer wall are lethal on head contact

Prototype Status In Repo
- Unity scaffold and starter scenes are checked in
- Runtime-built HUD, menu, results, pause, and achievement toasts exist
- Procedural arena archetypes and achievement data are configured

Canonical file: unity-snake/docs/snake_game_design_doc.md

Next Unity Open

  1. Open unity-snake in Unity 6.
  2. Let Unity import, regenerate any missing metadata, and normalize YAML.
  3. Open Assets/_Game/Scenes/Bootstrap.unity.
  4. Press Play and verify menu, gameplay bootstrap, HUD, pause, results, and achievements toast flow.